Saturday, May 26, 2007

Module Essay

You have been hired by the Module Company to design their newest Programming module. How will you improve it? What will you add? What will you remove? Will you offer games? Tests? How will students be graded? Be creative and design an amazing module.
To improve last year's disaster of a module, I have crafted a new and better design to put us back in the market. Immediatley entering last year's module, you may immediatley notice that an error appears telling you that your system has crashed and will need to reboot. This has been remedied. You can now enter and see a screen. We have 64 interesting and diverse lessons about computers that our users can now... use. For the purpose of this demo, lets take the lesson that is here for the purpose of this demo. Unlike last year's message saying that Windows was not able to complete this operation, this time it does work. You now get a drab, white screen with uninteresting letters on it. In addition to this, the mouse no longer disappears and will now function properly. There are a total of 31 questions on each lesson. This is to be obnoxious because 31 is an odd number. When the student had finished his mere 30 questions last year, he would get a message saying that all of his files were lost and that he would have to reboot. This time around, saving works correctley, and there is no longer any need to smash keyboards. After the lesson, the student is graded using smiley faces. Last years usage of the percentages was unsatisfying, and left the user frustrated. We hope to please the user this year, with glowing happy faces. If the student did well, the face is content, because the face doesn't need to help. If the student sucked, the face is gleaming with joy, because it gets to keep it's job. This way, the user is not angered when he/she recieves an angry face.

I hope you have enjoyed my demonstration of our new module. Thank you and have a nice day.

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